![]() Plus it is easier to pay attention to a crosshair than trying to pay attention to the crosshair + enemy position. Instead of having no crosshair when running, you now have a permanent one which is a massive advantage while on the move. Imagine a nice permanent crosshair that turns red anytime you cross over an enemy. Shader and other game customization beyond whats planned to be added by the current developers can not be justified besides boosting PC perfomance. I cannot think of any advantage to it and I would honestly advice against using them if you want to perform well in APB given you have decent tracking and do not suffer from any visual handicaps like colorblindness. Like I mentioned before I would love a static crosshair, not that I have issues with the current one at all, it's just preference.Īs of yet, custom crosshairs I deem a disadvantage because of view obstruction and crosshair feedback obstruction. In APB, feedback from the crosshair itself is more important than being able to center on your target well (seen as you can shoot the air right above someone's haircut to deal damage), custom crosshairs don't add to that, they obstruct this feedback. The only advantage you can gain from crosshair customization is more visibility, making it easier to track your crosshair (Of which the use is very limited seen as an experienced shooter focusses on the center of his screen rather than the crosshair itself), and in case you can make the crosshair smaller or lower its opacity, less obstruction in terms of sight.Īll the custom crosshairs I have seen so far are drawn on top of the APB crosshair, being more of a disadvantage than an advantage as it obstructs your view quite a bit. Unless overlays can somehow hide the current APB crosshair, which isn't possible as far as I am aware, there is no possible gain from it besides being able to play better due to comfort. I am pretty confident I would prefer a static crosshair as well, I hope they will add this feature.ĭoes it add an advantage? No it doesn't. However in CSGO dynamic crosshairs (ones that show the state of accuracy) are pretty much not in use because people rather learn the timing and other indicators of accuracy and recoil than having a distracting moving reticle in their screens. CSGO is meant to have customizable crosshairs anyways and since the vanilla one's are just so poor really, I started using a proper one (small open cross).ĭoes it provide an adavantage? No not even in CSGO, in terms of dynamic crosshairs your choice is limited, which will indicate how to time your recoil adjustments and walking directions for increased accuracy. I do not use any custom settings or crosshairs in any game I play besides CSGO. I don't think that I stated anything that was inaccurate. Not sure why anyone would downvotes this post. I think we are talking about the same thing. The dot, provides a perfect center aim point. Then the player no longer has a tight reticle on target, but the center of that Reticle Bloom would still be the aim point.īy using a custom crosshair, like a dot, you no longer need to contend with an expanded Reticle Bloom, which is your aim point. If you are firing a weapon either full auto, or w/ semi autos, and do not allow the Reticle Bloom to recede, Given the appropriate time, after the weapon is fired, the Reticle Bloom returns to the original crosshair reticle when aiming. So although your aim point is still in the center of that Bloom, with an expanded reticle, you no longer have a small crosshair on target. If so, Bloom is a visual representation of the Reticle expanding after firing the weapon. I hope we are talking about the same thing when discussing Reticle Bloom. ![]()
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